/**
* gtk_action_muxer_set_parent:
* @muxer: a #GtkActionMuxer
- * @parent: (allow-none): the new parent #GtkActionMuxer
+ * @parent: (nullable): the new parent #GtkActionMuxer
*
* Sets the parent of @muxer to @parent.
*/
/**
* shell_app_system_lookup_desktop_wmclass:
* @system: a #ShellAppSystem
- * @wmclass: (allow-none): A WM_CLASS value
+ * @wmclass: (nullable): A WM_CLASS value
*
* Find a valid application whose .desktop file, without the extension
* and properly canonicalized, matches @wmclass.
/**
* shell_app_system_lookup_startup_wmclass:
* @system: a #ShellAppSystem
- * @wmclass: (allow-none): A WM_CLASS value
+ * @wmclass: (nullable): A WM_CLASS value
*
* Find a valid application whose .desktop file contains a
* StartupWMClass entry matching @wmclass.
/**
* shell_app_activate_window:
* @app: a #ShellApp
- * @window: (allow-none): Window to be focused
+ * @window: (nullable): Window to be focused
* @timestamp: Event timestamp
*
* Bring all windows for the given app to the foreground,
* @global: the #ShellGlobal
* @id: an id, used to cancel later (0 if not needed)
* @name: the sound name
- * @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
+ * @for_event: (nullable): a #ClutterEvent in response to which the sound is played
*
* Plays a simple sound picked according to Freedesktop sound theme.
* Really just a workaround for libcanberra not being introspected.
* @id: an id, used to cancel later (0 if not needed)
* @name: the sound name
* @description: the localized description of the event that triggered this alert
- * @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
+ * @for_event: (nullable): a #ClutterEvent in response to which the sound is played
* @application_id: application on behalf of which the sound is played
* @application_name:
*
* @id: an id, used to cancel later (0 if not needed)
* @file_name: the file name to play
* @description: the localized description of the event that triggered this alert
- * @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
+ * @for_event: (nullable): a #ClutterEvent in response to which the sound is played
* @application_id: application on behalf of which the sound is played
* @application_name:
*
* @id: an id, used to cancel later (0 if not needed)
* @file_name: the file name to play
* @description: the localized description of the event that triggered this alert
- * @for_event: (allow-none): a #ClutterEvent in response to which the sound is played
+ * @for_event: (nullable): a #ClutterEvent in response to which the sound is played
*
* Like shell_global_play_theme_sound(), but with an explicit path
* instead of a themed sound.
* shell_global_set_runtime_state:
* @global: a #ShellGlobal
* @property_name: Name of the property
- * @variant: (allow-none): A #GVariant, or %NULL to unset
+ * @variant: (nullable): A #GVariant, or %NULL to unset
*
* Change the value of serialized runtime state.
*/
* shell_global_set_persistent_state:
* @global: a #ShellGlobal
* @property_name: Name of the property
- * @variant: (allow-none): A #GVariant, or %NULL to unset
+ * @variant: (nullable): A #GVariant, or %NULL to unset
*
* Change the value of serialized persistent state.
*/
*
* Get the prompt password text actor
*
- * Returns: (transfer none) (allow-none): the password actor
+ * Returns: (transfer none) (nullable): the password actor
*/
ClutterText *
shell_keyring_prompt_get_password_actor (ShellKeyringPrompt *self)
*
* Get the prompt password text actor
*
- * Returns: (transfer none) (allow-none): the password actor
+ * Returns: (transfer none) (nullable): the password actor
*/
ClutterText *
shell_keyring_prompt_get_confirm_actor (ShellKeyringPrompt *self)
/**
* shell_keyring_prompt_set_password_actor:
* @self: the internal prompt
- * @password_actor: (allow-none): the password actor
+ * @password_actor: (nullable): the password actor
*
* Set the prompt password text actor
*/
/**
* shell_keyring_prompt_set_confirm_actor:
* @self: the internal prompt
- * @confirm_actor: (allow-none): the confirm password actor
+ * @confirm_actor: (nullable): the confirm password actor
*
* Set the prompt password confirmation text actor
*/
* shell_menu_tracker_new:
* @observable:
* @model:
- * @action_namespace: (allow-none):
+ * @action_namespace: (nullable):
* @insert_func:
* @insert_user_data:
* @insert_notify:
/**
* shell_recorder_set_pipeline:
* @recorder: the #ShellRecorder
- * @pipeline: (allow-none): the GStreamer pipeline used to encode recordings
+ * @pipeline: (nullable): the GStreamer pipeline used to encode recordings
* or %NULL for the default value.
*
* Sets the GStreamer pipeline used to encode recordings.
/**
* shell_recorder_record:
* @recorder: the #ShellRecorder
- * @filename_used: (out) (allow-none): actual filename used for recording
+ * @filename_used: (out) (optional): actual filename used for recording
*
* Starts recording, Starting the recording may fail if the output file
* cannot be opened, or if the output stream cannot be created
* if possible
* @channels: (element-type TelepathyGLib.Channel): a #GList of #TpChannel,
* all having %TP_CHANNEL_FEATURE_CORE prepared if possible
- * @dispatch_operation: (allow-none): a #TpChannelDispatchOperation or %NULL;
+ * @dispatch_operation: (nullable): a #TpChannelDispatchOperation or %NULL;
* the dispatch_operation is not guaranteed to be prepared
* @requests: (element-type TelepathyGLib.ChannelRequest): a #GList of
* #TpChannelRequest, all having their object-path defined but are not
* if possible
* @channels: (element-type TelepathyGLib.Channel): a #GList of #TpChannel,
* all having %TP_CHANNEL_FEATURE_CORE prepared if possible
- * @dispatch_operation: (allow-none): a #TpChannelDispatchOperation or %NULL;
+ * @dispatch_operation: (nullable): a #TpChannelDispatchOperation or %NULL;
* the dispatch_operation is not guaranteed to be prepared
* @context: a #TpAddDispatchOperationContext representing the context of this
* D-Bus call
/**
* st_bin_set_child:
* @bin: a #StBin
- * @child: (allow-none): a #ClutterActor, or %NULL
+ * @child: (nullable): a #ClutterActor, or %NULL
*
* Sets @child as the child of @bin.
*
/**
* st_entry_set_text:
* @entry: a #StEntry
- * @text: (allow-none): text to set the entry to
+ * @text: (nullable): text to set the entry to
*
* Sets the text displayed on the entry
*/
/**
* st_entry_set_hint_text:
* @entry: a #StEntry
- * @text: (allow-none): text to set as the entry hint
+ * @text: (nullable): text to set as the entry hint
*
* Sets the text to display when the entry is empty and unfocused. When the
* entry is displaying the hint, it has a pseudo class of "indeterminate".
/**
* st_entry_set_primary_icon:
* @entry: a #StEntry
- * @icon: (allow-none): a #ClutterActor
+ * @icon: (nullable): a #ClutterActor
*
* Set the primary icon of the entry to @icon
*/
/**
* st_entry_set_secondary_icon:
* @entry: a #StEntry
- * @icon: (allow-none): an #ClutterActor
+ * @icon: (nullable): an #ClutterActor
*
* Set the secondary icon of the entry to @icon
*/
/**
* st_icon_set_gicon:
* @icon: an icon
- * @gicon: (allow-none): a #GIcon to override :icon-name
+ * @gicon: (nullable): a #GIcon to override :icon-name
*/
void
st_icon_set_gicon (StIcon *icon, GIcon *gicon)
/**
* st_scroll_bar_get_adjustments:
- * @hadjustment: (transfer none) (out) (allow-none): location to store the horizontal adjustment, or %NULL
- * @vadjustment: (transfer none) (out) (allow-none): location to store the vertical adjustment, or %NULL
+ * @hadjustment: (transfer none) (out) (optional) (nullable): location to store the horizontal adjustment, or %NULL
+ * @vadjustment: (transfer none) (out) (optional) (nullable): location to store the vertical adjustment, or %NULL
*
* Gets the adjustment objects that store the offsets of the scrollable widget
* into its possible scrolling area.
/**
* st_texture_cache_load_gicon:
* @cache: The texture cache instance
- * @theme_node: (allow-none): The #StThemeNode to use for colors, or NULL
+ * @theme_node: (nullable): The #StThemeNode to use for colors, or NULL
* if the icon must not be recolored
* @icon: the #GIcon to load
* @size: Size of themed
* @grid_width: Width in pixels
* @grid_height: Height in pixels
* @scale: Scale factor of the display
- * @load_callback: (scope async) (allow-none): Function called when the image is loaded, or %NULL
+ * @load_callback: (scope async) (nullable): Function called when the image is loaded, or %NULL
* @user_data: Data to pass to the load callback
*
* This function reads a single image file which contains multiple images internally.
/**
* st_theme_node_new:
* @context: the context representing global state for this themed tree
- * @parent_node: (allow-none): the parent node of this node
- * @theme: (allow-none): a theme (stylesheet set) that overrides the
+ * @parent_node: (nullable): the parent node of this node
+ * @theme: (nullable): a theme (stylesheet set) that overrides the
* theme inherited from the parent node
* @element_type: the type of the GObject represented by this node
* in the tree (corresponding to an element if we were theming an XML
* document. %G_TYPE_NONE means this style was created for the stage
* actor and matches a selector element name of 'stage'.
- * @element_id: (allow-none): the ID to match CSS rules against
- * @element_class: (allow-none): a whitespace-separated list of classes
+ * @element_id: (nullable): the ID to match CSS rules against
+ * @element_class: (nullable): a whitespace-separated list of classes
* to match CSS rules against
- * @pseudo_class: (allow-none): a whitespace-separated list of pseudo-classes
+ * @pseudo_class: (nullable): a whitespace-separated list of pseudo-classes
* (like 'hover' or 'visited') to match CSS rules against
*
* Creates a new #StThemeNode. Once created, a node is immutable. Of any
/**
* st_theme_node_adjust_preferred_width:
* @node: a #StThemeNode
- * @min_width_p: (inout) (allow-none): the minimum width to adjust
+ * @min_width_p: (inout) (nullable): the minimum width to adjust
* @natural_width_p: (inout): the natural width to adjust
*
* Adjusts the minimum and natural width computed for an actor by
/**
* st_theme_node_adjust_preferred_height:
* @node: a #StThemeNode
- * @min_height_p: (inout) (allow-none): the minimum height to adjust
+ * @min_height_p: (inout) (nullable): the minimum height to adjust
* @natural_height_p: (inout): the natural height to adjust
*
* Adjusts the minimum and natural height computed for an actor by
/**
* st_theme_node_paint_equal:
- * @node: (allow-none): a #StThemeNode
- * @other: (allow-none): a different #StThemeNode
+ * @node: (nullable): a #StThemeNode
+ * @other: (nullable): a different #StThemeNode
*
* Check if st_theme_node_paint() will paint identically for @node as it does
* for @other. Note that in some cases this function may return %TRUE even
/**
* st_widget_set_style_class_name:
* @actor: a #StWidget
- * @style_class_list: (allow-none): a new style class list string
+ * @style_class_list: (nullable): a new style class list string
*
* Set the style class name list. @style_class_list can either be
* %NULL, for no classes, or a space-separated list of style class
/**
* st_widget_set_style_pseudo_class:
* @actor: a #StWidget
- * @pseudo_class_list: (allow-none): a new pseudo class list string
+ * @pseudo_class_list: (nullable): a new pseudo class list string
*
* Set the style pseudo class list. @pseudo_class_list can either be
* %NULL, for no classes, or a space-separated list of pseudo class
/**
* st_widget_set_style:
* @actor: a #StWidget
- * @style: (allow-none): a inline style string, or %NULL
+ * @style: (nullable): a inline style string, or %NULL
*
* Set the inline style string for this widget. The inline style string is an
* optional ';'-separated list of CSS properties that override the style as
/**
* st_widget_navigate_focus:
* @widget: the "top level" container
- * @from: (allow-none): the actor that the focus is coming from
+ * @from: (nullable): the actor that the focus is coming from
* @direction: the direction focus is moving in
* @wrap_around: whether focus should wrap around
*
/**
* st_widget_set_accessible_name:
* @widget: widget to set the accessible name for
- * @name: (allow-none): a character string to be set as the accessible name
+ * @name: (nullable): a character string to be set as the accessible name
*
* This method sets @name as the accessible name for @widget.
*
* st_get_align_factors:
* @x_align: an #StAlign
* @y_align: an #StAlign
- * @x_align_out: (out) (allow-none): @x_align as a #gdouble
- * @y_align_out: (out) (allow-none): @y_align as a #gdouble
+ * @x_align_out: (out) (optional): @x_align as a #gdouble
+ * @y_align_out: (out) (optional): @y_align as a #gdouble
*
* Converts @x_align and @y_align to #gdouble values.
*/
/**
* StWidgetClass::navigate_focus:
* @self: the "top level" container
- * @from: (allow-none): the actor that the focus is coming from
+ * @from: (nullable): the actor that the focus is coming from
* @direction: the direction focus is moving in
*/
gboolean (* navigate_focus) (StWidget *self,